On this episode Shane and Sally discussed a recent WaPo story about how video game developers are creatively approaching difficulty settings in their games and the exciting things that are possible when devs think intentionally about playability and accessibility. Then they dove deep into their final impressions of the horny roguelike dungeon-crawler Hades, including what they liked and didn’t like, and when roguelikes should just be JPRGs or visual novels. They also talked about the games they’re playing right now, including League, Twin Mirror, and Sherlock Holmes: The Devil's Daughter.
On this episode Shane and Sally discussed a recent WaPo story about how video game developers are creatively approaching difficulty settings in their games and the exciting things that are possible when devs think intentionally about playability and accessibility. Then they dove deep into their final impressions of the horny roguelike dungeon-crawler Hades, including what they liked and didn’t like, and when roguelikes should just be JPRGs or visual novels. They also talked about the games they’re playing right now, including League, Twin Mirror, and Sherlock Holmes: The Devil's Daughter.
Things we talked about:
-The uneasiness of ‘easy modes’ prompts creative approaches from game developers
-“Stop the Madness” episode of the podcast Spawn On Me with Kahlief Adams
-Hitman 2, the game we’re playing next
-What Shane’s excited about: Happiest Season (Hulu)
-What Sally’s excited about: The Expanse novels